Until recently, the mobile marketing industry was too embryonic to be
noticed. Its explosive growth in Europe over the past nine months has now
shown SMS-based marketers that they have a fantastic opportunity to talk to
their prospects and bases on a one-to-one basis.
Perfect, some might say. But as with anything new, there are inherently new
rules of engagement where old methodologies aren't necessarily applicable.
The mobile Internet has the potential to become the media channel of the
future. According to IDC, revenue from mobile applications was set to rise
from $3.3 billion in 2001 to $44.8 billion in 2005; this includes revenue
from mobile advertising.
However, as fantastic as it sounds, it's also one of the most fragile
ingredients of the new marketing mix. If yo... (more)
As much as a parent might be beguiled by the acronyms that teenagers use when
texting to each other, MNOs definitely are not. Handsets nowadays are
building on SMS "speak" by integrating the truncated phrases into their
phones so messages can be sent by pressing a single key on their handsets.
Make no mistake, text messaging is on a roll in the U.S., and MNOs seem to be
scrambling to tak... (more)
Just as SMS was spawned, there's a new craze that's spreading across parts of
Europe. Reportedly, it's more prominent in the UK, but popular elsewhere too.
Bluejacking, as you may have guessed, involves the Bluetooth standard to send
anonymous messages to other Bluetooth-capable handsets with security
disabled. This is as close to hand-to-hand mobile combat as you're going to
get.
Blueto... (more)
3G Rules Have Changed
We've all heard the promises that 3G will deliver a plethora of full-motion,
audiovisual streaming applications and services. But at what cost? Operators
will have to charge for these - over and above anything delivered so far -
then convince you that they'll be worth paying for. Exaggerated subsidization
of handsets could well be a thing of the past.
Packaging, Pac... (more)
Nokia Game 2001: Gaming Experience or Marketing Effort?
by Tom Dibble
Wireless games are expected to generate revenues of $4.4 billion by 2006, a
revised prediction after Ovum had questioned Datamonitor's initial prediction
of a mobile games market worth over $16 billion. Datamonitor's earlier
prediction, first revealed at ECTS 2000, was one of the catalysts of the hype
surrounding the wir... (more)